Level 3 (2014-15)

General Tumbling    Standing Tumbling    Running Tumbling    Stunts    Pyramids    Dismounts    Tosses

LEVEL 3 GENERAL TUMBLING

  1. All tumbling must originate from and land on the performing surface.
    Exception: Tumbler may (without hip-over-head rotation) rebound from his/her feet into a stunt transition. Rebounding to a prone position in a stunt is allowed.
    Example: Round off handspring and then a bump or contact from a base or bracer straight into a back flip would break this rule for levels 1-5. A clear separation from the tumbling to the stunt is needed to make this legal. Catching the rebound and then dipping to create the throw for the rotation is legal. This would also be true if coming from just a standing back handspring without the round off.
    , L1-5GenTumA-ILLEGAL2
  2. Tumbling over, under, or through a stunt, individual, or prop, is not allowed.
    Clarification: An individual may jump over another individual.
  3. Tumbling while holding or in contact with any prop is not allowed.
  4. Dive rolls are allowed:
    Exception: Dive rolls performed in a swan/arched position are not allowed.
    Exception: Dive rolls that involve twisting are not allowed.
  5. Jumps are not considered a tumbling skill from a legalities point of view. Therefore, if a jump skill is included in a tumbling pass, the jump will break up the pass.
    Example: If an athlete in L3 were to do a round off – toe touch – back handspring-back tuck, this would be considered illegal since a back tuck is not allowed in Standing Tumbling for L3.

LEVEL 3 STANDING TUMBLING

  1. Flips are not allowed.
    Clarification: Jumps connected to ¾ front flips are also not allowed.
  2. Series front and back handsprings are allowed.
  3. Airborne skills must involve hand support with at least one hand when passing through the inverted position.
  4. No twisting while airborne.
    Exception: Round offs are allowed.

LEVEL 3 RUNNING TUMBLING

  1. Flips:
    1. Back Flips may ONLY be performed in tuck position only from a round off or round off back handspring(s).
      Exception: Aerial cartwheels, running tuck fronts, and ¾ front flips are allowed. The following tumbling skills are examples of skills not allowed: X-outs, layouts, layout step outs, whips, pikes, aerial walkovers, and arabians.
      Clarification: A front handspring (or any other tumbling skill) into a front tuck is illegal.
    2. Other skills with hand support prior to the round off or round off back handspring are allowed.
      Example: Front handsprings and front walkover through to round off back handspring back tucks are legal.
    3. Cartwheel tucked flips and/or cartwheel>back handspring(s)>tucks are not allowed.
  2. No tumbling is allowed after a flip or an aerial cartwheel.
    Exception: A forward or backward roll is allowed after a tuck flip; however, no tumbling is allowed after the roll.
    Clarification: If any tumbling follows a forward or backward roll or forward or backward flip, at least one step into the next tumbling skill must be included to separate the two passes.
  3. No twisting while airborne.
    Exception: Round offs are allowed.
    Exception: Aerial cartwheels are allowed.

LEVEL 3 STUNTS

  1. A spotter is required for each top person above prep level.
  2. Single leg extended stunts are allowed.
  3. Twisting mounts and transitions:
    1. Twisting mounts and transitions are allowed up to one twisting rotation by the top person in relation to the performing surface.
      Clarification: A twist performed with an additional turn by the bases performed in the same skill set, would be illegal if the resulting cumulative rotation of the top person exceeds 1 rotation. The safety judge will use the hips of the top person to determine the amount of total rotation a top person performs in a skill set. Once a stunt is hit (i.e. prep) and the athletes show a definite and clear stop, they may continue to walk the stunt in additional rotation. 
    2. Full twisting transitions must land at and originate from prep level or below only.
      Example: No full ups to an extended position.
    3. Twisting transitions to and from an extended position may not exceed a ½ twisting rotation.
      Clarification: A twist performed with an additional turn by the bases performed in the same skill set, would be illegal if the resulting cumulative rotation of the top person exceeds ½ rotation.

    L3StuC3-ILLEGAL1

  4. During transitions, at least one base must remain in contact with the top person.
  5. Free flipping mounts and transitions are not allowed.
  6. No stunt, pyramid, or individual may move over or under another separate stunt, pyramid or individual.
    Example: A shoulder sit walking under prep is illegal.
    Exception: An individual may jump over another individual.
  7. Single based split catches are not allowed.
  8. Single based double cupies require a separate spotter for each top person.
  9. L3 Stunts-Release Moves
    1. Release moves are allowed but must not pass above extended arm level.
      Clarification: If the release move passes above extended arm level, it will be considered a toss, and must follow the appropriate “Toss” rules. To determine the height of a release move, at the highest point of the release, the distance from the hips to the extended arms of the bases will be used to determine the height of the release. If that distance is greater than the length of the top person’s legs, it will be considered a toss or dismount and must follow the appropriate “Toss” or “Dismount” rules.
    2. Release moves may not land in an inverted position. Releasing from inverted to non-inverted is not allowed.
    3. Release moves must start below prep level and must be caught at prep level or below. Release moves may not pass above extended arm level.
    4. Release moves are restricted to a single skill/trick and zero twists. Only skills performed during the release are counted. Therefore; hitting an immediate body position would not be counted as a skill.
      Exception: Log/barrel rolls may twist up to one rotation and must land in a cradle, or flat and horizontal, body position. i.e. Flat back or prone
    5. Release moves must return to original bases.
      Clarification: An individual may not land on the performing surface without assistance.
      Exception: See L3 Dismount “C”.
      Exception: Dismounting True Double Cupies.
    6. Helicopters are not allowed.
    7. Release moves may not intentionally travel.
    8. Release moves may not pass over, under or through other stunts, pyramids or individuals.
    9. Top persons in separate release moves may not come in contact with each other.
      Exception: Dismounting True Double Cupies.
  10. L3 Stunts–Inversions
    1. No inverted stunts above shoulder level. The connection and support of the top person with the base(s) must be at shoulder level or below.
      Exception: Multi base suspended rolls to a cradle, load in position, flat body prep level stunt or the performing surface are allowed. Multi base suspended rolls must be supported by two hands. Both hands of the top person must be connected to a separate hand of the base(s).
      L3StuK1-Legal1
    2. Inversions are limited to a ½ twisting rotation.
      Exception: Multi base suspended forward rolls may twist up to a full twisting rotation.
      Exception: In a multi based suspended backward roll, the top person may not twist.
      L3StuK2-Legal1
    3. Downward inversions are only allowed below prep level and must be assisted by at least two bases positioned at the waist to shoulder region to protect the head and shoulder area. Top person must maintain contact with an original base.
      Clarification 1: The stunt may not pass through prep level and then become inverted below prep level (the momentum of the top person coming down is the primary safety concern).
      Clarification 2: Catchers must make contact with the waist to shoulder region to protect the head and shoulder area.
      Clarification 3: Two leg “Pancake” stunts are not allowed in Level 3.
    4. Downward inversions may not come in contact with each other.
  11. Bases may not support any weight of a top person while that base is in a backbend or inverted position.
    Clarification: A person standing on the ground is not considered a top person.

LEVEL 3 PYRAMIDS

  1. Pyramids must follow Level 3 “Stunts” and “Dismounts” rules and are allowed up to 2 high.
  2. Top persons must receive primary support from a base.
  3. Extended single leg stunts may not brace or be braced by any other extended stunts.
  4. No stunt, pyramid, or individual may move over or under another separate stunt, pyramid or individual.
    Example: shoulder sits walking under prep.
  5. Any skill legal as a L3 Pyramid Release Move is also legal if it remains connected to a base and two
    bracers.
    Example: Twisting mounts and transitions to extended skills are allowed up to 1 twist, if connected to
    two bracers at prep level or below. The connection must be made prior to the initiation of the skill and
    must remain in contact throughout the skill.
  6. L3 Pyramids-Release Moves
    Clarification: Anytime a top person is released by the bases during a pyramid transition and does not adhere to the following four rules, the top person must land in a cradle or dismount to the performing surface and must follow the L3 dismount rules.

    1. During a pyramid transition, a top person may pass above 2 persons high while in direct physical contact with at least two persons at prep level or below.
      Clarification: Level 3 Pyramid Release Moves may now incorporate stunt release moves that maintain contact with one other top person provided the Release move meet the criteria established under L3 Stunt Release Moves or L3 Dismounts. L3 Pyramid Release moves must maintain contact with two other top persons if the release move begins at prep level or above, passes above extended arm level, includes more than one skill, or is caught in an extended position.
    2. Top person must remain in direct arm-to-arm contact with at least two different top persons at prep level or below.
      Clarification 1: Being braced on one side with both arms and the other side by hand-foot connection is NOT allowed.
      Clarification 2: If top person is braced on each side with arm-to-arm connection and a third bracer with hand-foot connection, the skill would be legal.
      Clarification 3: Clarification 3: Contact must be made with a base on the performing surface BEFORE contact with
      the bracer(s) is lost.

      Clarification 4: Twisting mounts and transitions are allowed up to 1 twist, if connected to two bracers at prep level or below. The connection must be made prior to the initiation of the skill and must remain in contact throughout the skill.
    3. These release transitions may not involve changing bases.
    4. These transitions must be caught by at least 2 catchers (minimum of one catcher and one spotter).
      1. Both catchers must be stationary.
      2. Both catchers must maintain visual contact with the top person throughout the entire transition.
  7. L3 Pyramids-Inversions
    1. Must follow L3 Stunt Inversions rules.
    2. A top person may pass through an inverted position, during a pyramid transition, if the top person remains in contact with a base(s) that is in direct weight bearing contact with the performing surface. The base that remains in contact with the top person may extend their arms during the transition, if the skill starts and ends in a position at prep level or below.
      Example: A flat back split which rolls to a load in position would be legal even if the base extends their arms during the inversion skill.
      Example: A flat back split which rolls to an extended position would be illegal because it did not first land in a position below extended level.
  8. L3 Pyramids – Release Moves w/ Braced Inversions
    1. Pyramid transitions may not involve inversions while released from the bases.

LEVEL 3 DISMOUNTS
Note: Movements are only considered “Dismounts” if released to a cradle or released and assisted to the performing surface.

  1. Cradles from single based stunts must have a separate spotter with at least one hand-arm supporting the waist to shoulder region to protect the head and shoulder area through the cradle.
  2. Cradles from multi-based stunts must have two catchers and a separate spotter with at least one hand-arm supporting the waist to shoulder region to protect the head and shoulder area through the cradle.
  3. Dismounts to the performing surface, from above waist level, from stunts and pyramids must be assisted by an original base. Bases may not intentionally pop, move or toss an athlete to the performance surface without assistance. Straight drops or small hop offs, with no additional skills, from waist level or below are the only dismounts allowed to the performing surface that do not require assistance.
    Clarification: An individual may not land on the performing surface from above waist level without assistance.
  4. Only straight pop downs, basic straight cradles and ¼ turns are allowed from any single leg stunt.
  5. Up to 1-¼ twists are allowed from any two leg stunts. Twisting out of a platform position is not allowed. Platform is not considered a two leg stunt. There are specific exceptions given for the platform body position at Level 4 Stunts Twisting Mounts and Transitions only.
  6. No stunt, pyramid, individual, or prop may move over or under a dismount, and a dismount may not be thrown over, under, or through stunts, pyramids, individuals, or props.
  7. Up to 1 trick allowed during a dismount from any two leg stunt.
  8. Any dismount from prep level and above involving a skill/trick (i.e. twist, toe touch) must be caught in a cradle.
  9. No free flipping dismounts allowed.
  10. Dismounts must return to original base(s).
  11. Dismounts may not intentionally travel.
  12. Top persons in dismounts may not come in contact with each other while released from the bases.
  13. Tension drops/rolls of any kind are not allowed.
  14. When cradling single based double cupies, 2 catchers must catch each top person. Catchers and bases must be stationary prior to the initiation of the dismount.

LEVEL 3 TOSSES

  1. Tosses are allowed up to a total of 4 tossing bases. One base must be behind the top person during the toss and may assist the top person into the toss.
  2. Tosses must be performed with all bases having their feet on the performing surface and must land in a cradle position. Top person must be caught in a cradle position by at least 3 original bases one of which is positioned at the head and shoulder area of the top person. Bases must remain stationary during the toss.
    Example: no intentional traveling tosses.
  3. Flipping, inverted or traveling tosses are not allowed.
  4. No stunt, pyramid, individual, or prop may move over or under a toss, and a toss may not be thrown over, under, or through stunts, pyramids, individuals, or props.
  5. Up to 1 trick allowed during a toss. Twisting tosses may not exceed 1 twisting rotation.
    (ex 1:Legal: toe-touch, ball out, pretty girl)
    (ex 2: Illegal: Switch kick, pretty girl-kick, double toe-touch)
    Clarification: The ‘arch’ does not count as a trick.
    Exception: A Ball X toss is allowed at this level as an “EXCEPTION”.
  6. During a twisting toss, no skill other than the twist is allowed.
    Example: No kick fulls, ½ twist toe touches.
  7. Top persons in separate tosses may not come in contact with each other.
  8. Only a single top person is allowed during a toss.

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