Level 5 (2013-14)

General Tumbling    Standing Tumbling  Running Tumbling  Stunts    Pyramids    Dismounts    Tosses

THE FOLLOWING RULES APPLY TO JUNIOR LEVEL 5, SENIOR LEVEL 5 AND OPEN LEVEL 5 DIVISIONS ONLY. If you are looking for the rules for YOUTH 5 or SENIOR 5 RESTRICTED, please go to the appropriate pages.

LEVEL 5 GENERAL TUMBLING

  1. All tumbling must originate from and land on the performing surface.
    Exception: Tumbler may [without hip-over-head rotation] rebound from his/her feet into a stunt transition. Rebounding to a prone position in a stunt is allowed.
    Example: Round off handspring and then a bump or contact from a base or bracer straight into a back flip would break this rule for levels 1-5. A clear separation from the tumbling to the stunt is needed to make this legal. Catching the rebound and then dipping to create the throw for the rotation is legal. This would also be true if coming from just a standing back handspring without the round off.
    , L1-5GenTumA-ILLEGAL2
  2. Tumbling over, under, or through a stunt, individual, or prop, is not allowed.

    Clarification: An individual may jump over another individual.
  3. Tumbling while holding or in contact with any prop is not allowed.
  4. Dive rolls are allowed:
    Exception: Dive rolls performed in a swan/arched position are not allowed.
    Exception: Dive rolls that involve twisting are not allowed.
  5. Jumps are not considered a tumbling skill from a legalities point of view. Therefore, if a jump skill is included in a tumbling pass, the jump will break up the pass.

LEVEL 5 STANDING TUMBLING

  1. Skills are allowed up to 1 flipping and 2 twisting rotations.
  2. Tumbling skills involving flipping and twisting immediately into a double twisting tumbling skill are not allowed.
  3. Twisting skills immediately out of a double twisting tumbling skill are not allowed.
  4. (In Standing Tumbling only) Skills involving more than one twist (i.e. Double fulls) must be immediately preceded by a minimum of two backward traveling, non-twisting tumbling skills. One of these two skills must be a back handspring. (Jump skills are not considered tumbling skills. i.e. toe touch > back handspring > double full = illegal)
    Clarification: Handstands are not “backward traveling” tumbling skills. Therefore, back extension rolls do not count as the “backward traveling” tumbling skills required before a double full.
    Clarification: If an athlete is performing a second double full within one Standing Tumbling pass, then that athlete must follow Standing Tumbling rules A,B and C but not D.
    Example: standing back handspring>back handspring>double full>back handspring>double full=Legal

    Clarification: If the requirements in “D” are met before performing a single full, then only letters A, B and C need to be followed.
    Example: standing back handspring>back handspring>SINGLE full>back handspring>double
    full=Legal

LEVEL 5 RUNNING TUMBLING

  1. Skills are allowed up to 1 flipping and 2 twisting rotations.
  2. Tumbling skills involving flipping and twisting immediately into a double twisting tumbling skill are not allowed.
  3. Twisting skills immediately out of a double twisting tumbling skill are not allowed.

LEVEL 5 STUNTS

  1. A spotter is required for each top person above prep level.
  2. Single leg extended stunts are allowed.
  3. Twisting mounts and transitions are allowed up to 2 1/4 twisting rotations by the top person in relation to the performing surface.
    Clarification: A twist performed with an additional turn by the bases performed in the same skill set, would be illegal if the resulting cumulative rotation of the top person exceeds 2 rotations. The safety judge will use the hips of the top person to determine the amount of total rotation a top person performs in a skill set. Once a stunt is hit (i.e. prep) and the athletes show a definite and clear stop, they may continue to walk the stunt in additional rotation.
  4. Free flipping mounts and transitions are not allowed.
  5. Single based split catches are not allowed.
  6. Single based double cupies require a separate spotter for each top person.
  7. L5 Stunts-Release Moves
    1. Release moves are allowed but must not exceed more than eighteen inches above extended arm level.
      Example: tic-tocks are allowed.
      Clarification: If the release move exceeds more than 18 inches above extended arm level, it will be considered a toss and/or dismount, and must follow the appropriate “Toss” and/or “Dismount” rules. To determine the height of a release move, at the highest point of the release, the distance from the hips to the extended arms of the bases will be used to determine the height of the release. If that distance is greater than the length of the top person’s legs plus an additional 18 inches, it will be considered a toss or dismount and must follow the appropriate “Toss” or “Dismount” rules.
    2. Release moves may not land in an inverted position. When performing a release move from an inverted position to a non-inverted position, the bottom of the dip will be used to determine if the initial position was inverted.
      Release moves from inverted to non-inverted positions may not twist.
      Exception: Front handspring half up (1/2 twist) to extended stunt.
      Release moves from inverted to non-inverted positions landing at prep level or higher must have a spot.
    3. Release moves must return to original bases.
      Clarification: An individual may not land on the performing surface without assistance.
      Exception: See L5 Dismount “C”.
      Exception: Dismounting True Double Cupies.
    4. Helicopters are allowed up to a 180 degree rotation and must be caught by at least 3 catchers, one of which is positioned at head and shoulder area of the top person.
    5. Release moves may not intentionally travel.
    6. Release moves may not pass over, under or through other stunts, pyramids or individuals.
    7. Top persons in separate release moves may not come in contact with each other.
      Exception: Dismounting True Double Cupies.
  8. L5 Stunts-Inversions
    1. Extended inverted stunts allowed. Also, see “Stunts” and “Pyramids.”
    2. Downward inversions are allowed from above prep level and must be assisted by at least three bases, at least two of which are positioned to protect the head and shoulder area. Contact must be initiated at the shoulder level (or above) of the bases.
      Clarification: Catchers must make contact with the waist to shoulder region to protect the head and shoulder area.
      Clarification: Downward inversions originating from prep level or below do not require three bases.

      Exception: A controlled power pressing of an extended inverted stunt (example: needle or handstand) to shoulder level is allowed.
    3. Downward inversions must maintain contact with an original base.
      Exception: In side rotating downward inversions, the original base may lose contact with the top person when it becomes necessary to do so (example: cartwheel-style transition dismounts).
    4. Downward inversions from above prep level:
      1. May not stop in an inverted position. (example: a cartwheel roll off would be legal because the top person is landing on their feet)
      2. May not land on or touch the ground while inverted.
        Clarification: Prone or supine landings from an extended stunt must visibly stop in a non-inverted position and be held before any inversion to the ground.
    5. Downward inversions may not come in contact with each other.
  9. Bases may not support any weight of a top person while that base is in a backbend or inverted position.

LEVEL 5 PYRAMIDS

  1. Pyramids must follow Level 5 “Stunts” and “Dismounts” rules and are allowed up to 2 high.
  2. Top persons must receive primary support from a base.
  3. L5 Pyramids-Release Moves
    1. During a pyramid transition, a top person may pass above 2 persons high while in direct physical contact with at least one person at prep level or below.
      Clarification: Contact must be made with a base on the performing surface BEFORE contact with the
      bracer(s) is lost.
    2. Primary weight may not be borne at second level.
      Clarification: The transition must be continuous.
    3. Non-inverted pyramid release moves must be caught by at least 2 catchers (minimum of one catcher and one spotter).
      1. Both catchers must be stationary.
      2. Both catchers must maintain visual contact with the top person throughout the entire transition.
    4. Non inverted transitional pyramids may involve changing bases. When changing bases:
      1. The top person must maintain physical contact with a person at prep level or below.
        Clarification: Contact must be made with a base on the performing surface BEFORE contact with the
        bracer(s) is lost.
      2. The top person must be caught by at least 2 catchers. Both catchers must be stationary and may not be involved with any other skill or choreography when the transition is initiated. (The dip to throw the top person is considered the initiation of the skill.)
  4. L5 Pyramids-Inversions
    1. Must follow L5 stunt inversions rules.
  5. L5 Pyramids-Release moves w/ braced inversions
    1. Pyramid transitions may involve braced inversions (including braced flips) while released from the bases if contact is maintained with at least 1 person at prep level or below. Contact must be maintained throughout entire transition with either the top person(s) or the base(s).
      Clarification: Contact must be made with a base on the performing surface BEFORE contact with the
      bracer(s) is lost.
    2. Braced inversions (including braced flips) are allowed up to 1-¼ flipping rotations and ½ twisting rotations.
      L5PyrE2-Legal1
    3. Braced inversions (including braced flips) that exceed ½ twisting rotations are only allowed up to a ¾ flipping rotation provided release is initiated from an upright, non-inverted position, doesn’t transition past a horizontal position (i.e. cradle, flatback, prone) and doesn’t exceed one twisting rotation.
      Clarification: LEGAL – An athlete tossed from an upright, non-inverted position (i.e. basket toss or sponge) performing a full twist and a backward ¾ rotation to a prone position while in contact with one bracer.
    4. Inverted transitional pyramids may involve changing bases.
    5. Braced inversions (including braced flips) must be in continuous movement.
    6. All braced inversions (including braced flips) must be caught by at least 3 catchers.
      Exception: Brace flips that land in an upright position at prep level or above(see #7 below).

      1. The 3 catchers must be stationary.
      2. The 3 catchers must maintain visual contact with the top person throughout the entire transition.
      3. The 3 catchers may not be involved with any other skill or choreography when the transition is initiated. (The dip to throw the top person is considered the initiation of the skill.)
    7. All braced inversions (including braced flips) that land in an upright position at prep level or above require at least one base and 2 additional spotters.
      1. The base(s) and spotter(s) must be stationary.
      2. The base(s) and spotter(s) must maintain visual contact with the top person throughout the entire transition.
      3. The base(s) and spotter(s) may not be involved with any other skill or choreography when the transition is initiated. (The dip to throw the top person is considered the initiation of the skill.)
    8. Braced inversions (including braced flips) may not travel downward while inverted.
    9. Braced flips may not come in contact with each other.

LEVEL 5 DISMOUNTS
Note: Movements are only considered “Dismounts” if released to a cradle or released and assisted to the performing surface.

  1. Cradles from single based stunts must have a separate spotter with at least one hand/arm supporting the waist to shoulder region to protect the head and shoulder area through the cradle.
  2. Cradles from multi-based stunts must have two catchers and a separate spotter with at least one hand/arm supporting the waist to shoulder region to protect the head and shoulder area through the cradle.
  3. Dismounts to the performing surface, from above waist level, from stunts and pyramids must be assisted by an original base. Bases may not intentionally pop, move or toss an athlete to the performance surface without assistance. Straight drops or small hop offs, with no additional skills, from waist level or below are the only dismounts allowed to the performing surface that do not require assistance.
    Clarification: An individual may not land on the performing surface from above waist level without assistance.
  4. Up to a 2-¼ twisting rotations allowed from all stunts.
  5. No stunt, pyramid, individual, or prop may move over or under a dismount, and a dismount may not be thrown over, under, or through stunts, pyramids, individuals, or prop.
  6. No free flipping dismounts allowed.
  7. Dismounts must return to original base(s).
  8. Dismounts may not intentionally travel.
  9. Top persons in dismounts may not come in contact with each other while released from the bases.
  10. Tension drops/rolls of any kind are not allowed.
  11. When cradling single based double cupies, 2 catchers must catch each top person. Catchers and bases must be stationary prior to the initiation of the dismount.

LEVEL 5 TOSSES

  1. Tosses are allowed up to a total of 4 tossing bases. One base must be behind the top person during the toss and may assist the top person into the toss.
  2. Tosses must be performed with all bases having their feet on the performing surface and must land in a cradle position. Top person must be caught in a cradle position by at least 3 original bases one of which is positioned at the head and shoulder area of the top person. Bases must remain stationary during the toss.
    Clarification: no intentional traveling tosses
    Exception: A ½ turn is allowed by bases as in a kick full basket.
  3. Flipping, inverted or traveling tosses are not allowed.
  4. No stunt, pyramid, individual, or prop may move over or under a toss, and a toss may not be thrown over, under, or through stunts, pyramids, individuals, or props.
  5. Up to 2-½ twisting rotations allowed.
  6. Top persons in separate basket tosses may not come in contact with each other.
  7. Only a single top person is allowed during a basket toss.

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